This devlog now runs on its own rails.
Four projects are moving at once — Forever Labyrinth, PCG Third Person, Phsyco Thriller, and Art In VR — all in Unreal Engine, all at different stages: one an ongoing archive-biome, two active prototypes, one an early experiment still finding its footing. What lands here won’t be a highlight reel. It’s commits, screenshots, and the occasional dead end, written up when there’s actually something to say.
The pipeline behind it: work happens in the engine, gets marked as a finished step when it’s actually finished, and only then does it reach this page. Nothing here is generated noise, and nothing goes up before it’s been written by hand.
More, as it’s made.