Work

Projects

In-engine view of a sketched, ink-hatched corridor with a glass dome catching warm light against a cool night sky

Forever Labyrinth

Unreal Engine — PC, Android, Meta Quest

A labyrinth assembled from a small set of stone modules, each surface carrying the ink and watercolor texture of the studies it was built from.

A hatched, ink-line character standing in a wood-paneled corridor lit by a single warm sconce

PCG Third Person

Unreal Engine — PC, Meta Quest

A third-person environment generated from a small set of rules, with the hand-built moments — entrances, thresholds, turning points — placed by hand against the generated ground.

A geodesic dome and glowing cyan blocks scattered across an ink-hatched plaza under a dusk sky

Phsyco Thriller

Unreal Engine — PC

An architectural first-person thriller built on paranoia rather than horror: no monsters, no jumpscares — a player defined as an anomaly inside a system trying to understand itself.

Headset-mirror view of an ink-hatched canyon corridor under a bright sky, seen from inside the VR work mode

Art In VR

Unreal Engine / Unity — PC, VR

An early-stage prototype for a cross-engine work mode that moves between a desktop workspace and full immersion without restarting — the same drawing hand, on either side of the headset.