Work
Projects

Forever Labyrinth
A labyrinth assembled from a small set of stone modules, each surface carrying the ink and watercolor texture of the studies it was built from.

PCG Third Person
A third-person environment generated from a small set of rules, with the hand-built moments — entrances, thresholds, turning points — placed by hand against the generated ground.

Phsyco Thriller
An architectural first-person thriller built on paranoia rather than horror: no monsters, no jumpscares — a player defined as an anomaly inside a system trying to understand itself.

Art In VR
An early-stage prototype for a cross-engine work mode that moves between a desktop workspace and full immersion without restarting — the same drawing hand, on either side of the headset.