Forever Labyrinth

Unreal Engine — PC, Android, Meta Quest

A labyrinth built from a small set of stone modules, arranged so no two walks through it read quite the same. The surfaces carry the ink line and watercolor wash of the studies they were built from — the wear on a corner, the grain of a floor — rather than a procedural material pass.

An in-engine corridor of ink-hatched stone walls receding toward a warm light flare

The vaults and intersections are placed by hand — the moments where a player stops and looks around are exactly where the generated modules give way to built ones.

A scanned watercolor study used as a wall surface in-engine, warm sidelight crossing a hatched floor